Monogame Documentation

MonoGame Framework¶. Both free and paid resources are listed. x Framework. The goal of the project is to allow XNA developers on Xbox 360, Windows and Windows Phone to port their games to the iOS, Android, Mac OS X, Linux, Windows 8 Metro, and PlayStation Mobile. Install-Package MonoGame. 4, fixed comment on how to use the sheet; Completely transparent images are replaced with a pixel of transparent color. MonoGame is an open source implementation of XNA, a low-level game engine written in C#. List of free Monogame tutorials. Now, to create your first game, click MonoGame Windows Project and then select a name. ABOUT ME DEVELOPER EVANGELIST AT IBM MICROSOFT XBOX MVP @VIDYASAGARMSC 3. MonoGame Documentation. Part 1 - Creating a Cross Platform MonoGame Project. To find answers to questions about the editor, and even most of the gameplay settings, we've created documentation covering everything we thought might benefit from a more in-depth explanation for those confused or curious. It uses Mono instead of. Even a little bit of documentation is better than none. Initialize() gets called before Game1. If you don’t specify a TargetElapsedTime, the default is 60fps (1/60). Posts about Monogame written by pcmichaels. Net if you don't mind writing the MonoGame adaptation layer. This package was approved by moderator flcdrg on 5/19/2017. The goal of MonoGame is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to the iOS, Android, Mac OS X, Linux and Windows 8/10. and quite often will also provide tools to create content. The result is a Visual Studio for Mac solution with a cross-platform shared code project as well as one project for each platform. Rendering and processing of game assets in X. Converting From XNA to MonoGame Recently here at OST Indie Games we have made the decision to finally dump XNA and go with MonoGame. Updated 2019-01-05 I originally published this list way back in 2015. extended and might document the process for later referral and would like to share it somewhere more official. XNA and MonoGame. One framework for creating powerful cross-platform games. 0 with a downloadable version 0. At the time the URL's linked to the old Microsoft XNA documentation. [ citation needed ] The first official release of MonoGame was version 2. Extended is an extension to the MonoGame framework that makes it easier to make games. Try both but consider Unity for flexibility and more coded gameplay, rather than scripted gameplay. I had to manually fix the references in Visual Studio. Download release and development installers and packages. Updated 2019-01-05 I originally published this list way back in 2015. Castle Game Engine Cross-platform 3D and 2D game engine for Object Pascal. One thing that you will notice if you research monogame is that the documentation is lacking. The MonoGame project is under the Microsoft Public License except for a few portions of the code. Welcome to the documentation for MonoGame. If, however, you aspire to be a professional game programmer – whether as an indie game developer or in a large game company – then this book will give you a solid foundation for starting on that path. The official documentation is on our website. pngs and other files. 7 This repo contains CoreRT, an experimental. The MonoGame team announced the immediate availability of MonoGame 3. Did you use the updated MonoGame Windows installer? http:/monogame. I would keep at it until the kitchen timer to my side beeped. Reverted behavior of CoronaSDK trim to 3. Rendering and processing of game assets in X. Follow @MonoGameTeam on Twitter. It is rebuilt when the code changes and is published nightly to the website. See #5347 That particular overload you are using is an extension of MG with many default (wildcard) parameters, so it was left unoptimized because it would be insane to break it up into all the possible overload permutations. Other players can then download and play them. It is noticed that in the document it said:"Start Visual Studio 2017. In theory, an XNA code sample may be recompiled directly with MonoGame without any modification (only the project references need to be modified). Rather a frivolous blog post this one but I feel I should document everything, warts and all - and this issue has cost me a worrying amount of time. Generate your texture atlas / sprite sheet in 5 seconds with TexturePacker's drag and drop user interface. Net if you don't mind writing the MonoGame adaptation layer. It is rebuilt when the code changes and is published nightly to the website. If you do manage to get an XNB file opened with a text editor, but it's not entirely composed of text, there may be something within it that identifies the program used to create the file, which you then might be able to use to find a suitable program for opening it. As a bonus, Epic Games is nice enough to let people peek into the source! Pretty cool. MonoGame is an open source implementation of the Microsoft XNA 4. 0 with a downloadable version 0. On screen the map is about 30 tiles wide by 16 tall. MonoGame is an open-source implementation of Microsoft’s XNA Framework. I'm making a 2D game in XNA/Monogame and I'm using Stardew Valley as a visual template (it's got the SNES style I'm going for). Free implementation of XNA - Documentation. They don't appear to currently have an API reference as of this writing. If you don’t specify a TargetElapsedTime, the default is 60fps (1/60). XNA/MonoGame also have support for mobile specific input such as motion and touch screens, we will cover theses topics in a later topic. " at the part of "Set up MonoGame Project" in theGet Started Tutorial: A UWP game in MonoGame 2D. The goal of MonoGame is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to the iOS, Android, Mac OS X, Linux and Windows 8/10. Server shutdown started. The DigitalRune Engine is game engine which empowers professional. MonoGame is an open source implementation of the XNA 4. I suggest that you could use VS2017 and try it again. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. BlockedNumbers; Browser; CalendarContract; CalendarContract. [MonoGame] Effects (. Rendering and processing of game assets in X. Though it has gotten better starting from version 3. One framework for creating powerful cross-platform games. This requires us to convert from our current XNA projects to MonoGame projects. So I am using MonoGame to essentially port my game projects to other platforms besides the default platforms supported by XNA: Windows PC, Window Phone 7, Xbox 360 and Zune. It's a collection of packages designed to let you choose what you want without getting in your way. pngs and other files. Linux and Android utilizing skills in Qt, QML, XNA, Monogame, LibGDX. Attendees; CalendarContract. Windows8 project to your Solution and add a reference from your MonoGame project to the MonoGame. And it matters: it means it has way more documentation and tutorials available than others. What is MonoGame. MONOGAME/COCOSSHARP/ URHOSHARP INTRO TO GAMING - C# WAY 2. Third-party libraries used by MonoGame are under their own licenses. txt) file for more details. Even a little bit of documentation is better than none. Follow @MonoGameTeam on Twitter. I suggest that you could use VS2017 and try it again. Hi guys, I've been trawling the monogame forums in search of a solution but no luck so im gonna try here Im trying to make a tactical JRPG using tiledmaps as a base. The layer is easy to create, and there are plenty of examples available in the code base. Extended has a growing community of users from all around the globe. TexturePacker creates multiple image and data files if not all sprites could be packed into a single texture. How to create a 3D Terrain with Google Maps and height maps in Photoshop - 3D Map Generator Terrain - Duration: 20:32. CalendarAlerts. MonoGame for Linux (includes assemblies, the Pipeline Tool, and the MonoDevelop addin) You could also add our develop branch NuGet feed to your IDE to get the very latest development assemblies or look for pre-release assemblies on NuGet which we release periodically. NET Framework. Xamarin documentation Xamarin lets you build native apps for Android, iOS, and macOS using. The MonoGame community site! Tiled objects not lining up with where Tiled map/tiles are rendered [] (). And there are methods that run once a frame ( render - Update, Draw ). SharpDX is an open-source managed. The complete game engine is written in managed code and supports the Microsoft XNA Game Studio and MonoGame. Programmed using Visual Studio 2015 in C# using xna and monogame. fx files) do not yet support struct parameters, effect parameter semantics or annotations. Extended, I’ve decide to play a bit with SharpNoise and MonoGame, with the help of the tile engine from XNA Resources website. However some of these formats might produce some weirdness at render time, only. Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. Before I'd written this, I'd started a long running project, and realised that I needed XAML (for reasons already indicated). Documentation for app developers Whether you're building for Android handsets, Wear OS by Google, Android TV, Android Auto, or Android Things, this section provides the guides and API reference you need. Manual Learn how to build projects and complete tasks in Xenko, including step-by-step tutorials API Xenko's API, with methods, properties, and. I think that an English speaker is likely to be able to look at the notation an existing game using this v1. MonoGame: Getting Started 1/3 In this post I will give a short walk-through on how to port your existing XNA game to iOS and Android using MonoGame. Designed to help you get a head start on creating your games by providing many commonly needed features that aren't in the core framework. Extended library has support for loading and rendering Tiled (. XNA (or Monogame) Tutorial: Tile Maps. The goal of MonoGame is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to the iOS, Android, Mac OS X, Linux and Windows 8/10. Dodge birds and collect batteries for more speed which means more points. Server shutdown started. This package provides you with MonoGame Framework that uses DirectX for rendering and works on Windows. This is fine for experienced developers because it's opensource. Unity Learn how to use Unity to build 2D and 3D games with C# with the Unity Manual. The following rules must be observed at all times when contributing documentation to the MonoGame project. It is also possible to create a wrapper in Unity and get your XNA game projects running in the Unity Game Engine; however it will require some work. Visual Studio creates a new project with all the files and references needed. I think that an English speaker is likely to be able to look at the notation an existing game using this v1. However some of these formats might produce some weirdness at render time, only. Unfortunately, the MonoGame documentation is pretty much nil but the XNA documentation is still about 99% valid so that is the best place to look when questions come up. MonoGame is an open source implementation of XNA. Please refer to those libraries for details on the license they use. This package provides the bait-and-switch PCL build of MonoGame Framework. It fully supports 2D and 3D graphics, audio, networking, and multiple inputs including touch, mouse, gamepad, and keyboard. Top! Documentation. Our goal is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to the iOS, Android, Mac OS X, Linux and Windows 8 Metro. 4, fixed comment on how to use the sheet; Completely transparent images are replaced with a pixel of transparent color. Create a MonoGame project. Monogame is (was) an awesome effort, as per stated, XNA was the most progressive and exciting API set that Microsoft developed in the previous decade [shame on them for dropping XNA like so many. MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. One framework for creating powerful cross-platform games. - TRC Document: Went through the TRC document to check if there are any requirements that needed to be done so that the game can be published on the PS4. Josack works from a more recent version of MonoGame , the current development version (feb/march 2016). The beta ran from July 21st, 2016 until August 8th, 2017. If you do manage to get an XNB file opened with a text editor, but it's not entirely composed of text, there may be something within it that identifies the program used to create the file, which you then might be able to use to find a suitable program for opening it. Matrix(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float). I am trying to build a JSON tile map importer for the content pipeline of Monogame but I'm having difficulty doing so. Thank you to everyone that participated. MonoGame Documentation. Other than what Daniel Super mentioned, Unreal 4 and Unity 5 are both made free to learn as of today. These mod turned engine releases normally are supported and documented so poorly as to be useless. MONOGAME/COCOSSHARP/ URHOSHARP INTRO TO GAMING - C# WAY 2. And there are methods that run once a frame ( render - Update, Draw ). It is rebuilt when the code changes and is published nightly to the website. Latest stable and development binary versions are directly available on. XNA/MonoGame also have support for mobile specific input such as motion and touch screens, we will cover theses topics in a later topic. THE BIRTH MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. from: monogame It is an unofficial and free monogame ebook created for educational purposes. MonoGame is an open source implementation of the Microsoft XNA 4. After reading this issue for MonoGame. To find answers to questions about the editor, and even most of the gameplay settings, we've created documentation covering everything we thought might benefit from a more in-depth explanation for those confused or curious. The official documentation is on our website. MonoGame is an open implementation of a cross-platform gaming framework originally based on the XNA 4 framework design. This is the source for the documentation published on MonoGame. background, characters, impact objects and so on. All the overloads of Draw() & DrawString() has been optimized/inlined in v3. Sometimes we need some information to provide you with the services you requested, and this privacy statement explains the data collection and use in these cases. We went from only supporting the iPhone to becoming a cross-platform stack that now also runs on Android, Mac, Linux and Windows. This site uses cookies for analytics, personalized content and ads. How to contribute to the. Review of MonoGame powered by the Slant community. Top! Documentation. Matrix(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float). A rundown review of the most popular Engines / Frameworks and Extensions built on top of the MonoGame API, used by popular games to achieve stunning results wi… Slideshare uses cookies to improve functionality and performance, and to provide you with relevant advertising. To find answers to questions about the editor, and even most of the gameplay settings, we've created documentation covering everything we thought might benefit from a more in-depth explanation for those confused or curious. The MonoGame community site! [SOLVED] MonoGame Pipeline Tool not doing anything when clicking Build, Rebuild or Clean in the GUI menu [] (). For some reason your suggested change could not be submitted. MonoGame: Getting Started 1/3 In this post I will give a short walk-through on how to port your existing XNA game to iOS and Android using MonoGame. Java is a registered. It allows developers to create games for iOS, Android, MacOS, Linux, Windows, Xbox and PlayStation. And there are methods that run once a frame ( render - Update, Draw ). monogame使用Content. [MonoGame] Effects (. Submission failed. 0 with a downloadable version 0. js – JavaScript 3D library submit project. Instead of monogame game source code free download - SourceForge. Though it has gotten better starting from version 3. Third-party libraries used by MonoGame are under their own licenses. Both free and paid resources are listed. " at the part of "Set up MonoGame Project" in theGet Started Tutorial: A UWP game in MonoGame 2D. Moat tutorials you are going to find for Monogame and Xna are not going to be spelled out for you. [MonoGame] Effects (. NET open source game framework without any black boxes. This is the source for the documentation published on MonoGame. A list of tutorials for MonoGame: Learn all about sprites, sprites sheets, animations and how to use them to make your game faster. General Rules. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. Extended library has support for loading and rendering Tiled (. I installed visual studio 2019 and I downloaded monogame but I can't get monogame to install on VS 2019. On one hand, there are some ways that MonoGame has XNA beat. This walkthrough shows how to create a new project for iOS and Android using MonoGame. Though it has gotten better starting from version 3. The complete game engine is written in managed code and supports the Microsoft XNA Game Studio and MonoGame. Latest Headlines MonoGame and the Xbox Live Creators Program. NET wrapper of the DirectX API. MONOGAME/COCOSSHARP/ URHOSHARP INTRO TO GAMING - C# WAY 2. Developers familiar with XNA will already be familiar with MonoGame's syntax, and developers looking for additional information on working with MonoGame will be able to reference existing online XNA walkthroughs, API documentation, and discussions. everything else is working excellent except the Mouse cursor which is working well but not showing at time of playing g. pngs and other files. DigitalRune Documentation. 0 Windows Installer to install the MonoGame and SharpDX libraries needed to create an XNA 4. x Framework. MonoGame - Building Multi-platform Solutions To accompany the video project for the walkthrough of building multi-platform solutions with MonoGame , this blog post will walk you through some best practices and tips and tricks for starting and managing your MonoGame projects, with the aim to take them to as many platforms as possible with the. See the complete profile on LinkedIn and discover Corey's. One thing that you will notice if you research monogame is that the documentation is lacking. Introduction I haven't written anything for a while, but I spent a good while on the issue below, so I thought I'd share. MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. Even a little bit of documentation is better than none. Download All SharpDX assemblies 4. And there are methods that run once a frame ( render - Update, Draw ). The spiritual successor to XNA with thousands of titles shipped across desktop, mobile, and console platforms. I was looking for a way to make a radar or minimap in Unity3d but not adding other camara, just a square and some dots inside representing my game objects. flare-game Flare (Free/Libre Action Roleplaying Engine) is a simple single-player Action RPG engine. Warning These APIs are only available when targeting a desktop platform (Windows, Mac OS X or Linux). net I had this initial problem when I was getting the MonoGame resources from GitHub and cloning the 3. MonoGame is an open source implementation of the Microsoft XNA 4. NET - C# and like to learn and develop games for Windows Phone 8. x Framework. MonoGame is a cross-platform, hardware accelerated API providing graphics, audio, game state management, input, and a content pipeline for importing assets. Best of all, games you build with MonoGame will run on iOS, Android, Mac OS X, tvOS, Windows, Linux, PlayStation 4, and more—write once, play anywhere. Extended, I've decide to play a bit with SharpNoise and MonoGame, with the help of the tile engine from XNA Resources website. Is there an official monogame wiki page? I am just starting out with monogame (and game dev really), I am planning to integrate Tiled and Monogame. But it's something to consider if you don't want to muck around with someones code all day. As well as PlayStation Vita, Xbox One and PlayStation 4. fbx files for 3D models, MonoGame, thanks to the excellent assimp project supports a much wider range of models including. The goal of MonoGame is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to the iOS, Android, Mac OS X, Linux and Windows 8/10. It allows developers to create games for iOS, Android, MacOS, Linux, Windows, Xbox and PlayStation. pngs and other files. That no longer exists, so I've updated the links to point to MonoGame's class library reference instead. I have been following this tutorial and got something But now it appears my entire JSON level cannot be loaded since it has an array-based structure, and my code expects an object, here is my level file:. I tried to reference Nuclex. MonoGame - Write Once, Play Everywhere An Open Source, implementation of the Microsoft XNA 4 Framework. Note that this is a work in progress so there will be gaps in the documentation coverage. Help building the digital world of tomorrow with APIs and SDKs across Nokia's vast product portfolio: from the cutting edge VR products of OZO, health device product, IoT platforms, Cloud infrastructure solutions, to the rich suite of communication networks products. This package provides you with MonoGame Framework that uses DirectX for rendering and works on Windows. This is the source for the documentation published on MonoGame. That means you can create your project once and publish it to multiple types of devices, including Apple iPhone and iPad, Android phones and tablets, Amazon Fire, Mac Desktop. I'm also someone who likes to learn from taking classes or reading books. One framework for creating powerful cross-platform games. Before I'd written this, I'd started a long running project, and realised that I needed XAML (for reasons already indicated). Create, develop and distribute your games your way. Since monogame is a relatively new opensource clone of XNA. Ultimately the decision between using a Fixed Step game loop or not is ultimately up to you. MonoGame is an open source implementation of the Microsoft XNA 4. Build games with C# through tutorials and setup instructions at the MonoGame library documentation hub. I would venture to guess that this is because MonoGame's API tries to be identical to XNA's, so you can probably get away with just using XNA's API reference. The Problem I recently starting playing with MonoGame. (Monogame is the open-source 16 Jan 2012 Coupling for Open Rails is very different from MSTS. What are my options for creating a GUI in MonoGame? Question Coming from C++/OpenGL where I've used Dear ImGui for building game interfaces, I was surprised that there are seemingly no good options for MonoGame/XNA. I'm also someone who likes to learn from taking classes or reading books. If you're not finding what you're looking for we've got a number of other places to get help. 4, fixed comment on how to use the sheet; Completely transparent images are replaced with a pixel of transparent color. In this episode, Brian P. Updated 2019-01-05 I originally published this list way back in 2015. Rendering and processing of game assets in X. One framework for creating powerful cross-platform games. Up until recently, those steps worked for the Windows Phone Development documentation, but not the XNA Game Studio 4. Indirectly control a plane as it flies faster and faster in this endless runner. MonoGame is an open source implementation of the XNA 4. Hi guys, I've been trawling the monogame forums in search of a solution but no luck so im gonna try here Im trying to make a tactical JRPG using tiledmaps as a base. I had to manually fix the references in Visual Studio. NET object interoperate with each other. [Windows Store] [Windows Phone] [Linux] [Mac] [Android] [iOS] Advanced graphics (XNA HiDef profile, deferred rendering, post-processing) are not yet implemented. MonoGame is an open implementation of a cross-platform gaming framework originally based on the XNA 4 framework design. Please refer to those libraries for details on the license they use. Even a little bit of documentation is better than none. Please relogin to continue your work. And it matters: it means it has way more documentation and tutorials available than others. The result is a Visual Studio for Mac solution with a cross-platform shared code project as well as one project for each platform. Being predominantly a C# programmer, I decided to try a…. The MonoGame team announced the immediate availability of MonoGame 3. For some reason your suggested change could not be submitted. Warning These APIs are only available when targeting a desktop platform (Windows, Mac OS X or Linux). flare-game Flare (Free/Libre Action Roleplaying Engine) is a simple single-player Action RPG engine. If you don’t specify a TargetElapsedTime, the default is 60fps (1/60). Server stopped or communication with the server is not possible due to network failure. MonoGame is a fully managed. [Windows Store] [Windows Phone] [Linux] [Mac] [Android] [iOS] Advanced graphics (XNA HiDef profile, deferred rendering, post-processing) are not yet implemented. XNA supports. One thing that you will notice if you research monogame is that the documentation is lacking. MonoGame is a fully managed. Submission failed. It's a collection of packages designed to let you choose what you want without getting in your way. A framework is more of a platform abstraction and provides a basic structure, where an engine will provide a more complete structure, including a scene manager, graphical user interface, particle systems, physics, etc. net I had this initial problem when I was getting the MonoGame resources from GitHub and cloning the 3. I am trying to build a JSON tile map importer for the content pipeline of Monogame but I'm having difficulty doing so. In this episode. php(143) : runtime-created function(1) : eval()'d code(156) : runtime-created function(1. This is fine for experienced developers because it's opensource. MonoGame documentation features a list of tutorials. So far on Ask Gamedev we’ve discussed popular game engines including Gamemaker, Unity, RPG maker and Unreal, along with highlighting a variety of titles developed using these engines. Latest stable and development binary versions are directly available on. background, characters, impact objects and so on. Even a little bit of documentation is better than none. The documentation is written in the C# XML format and is inline to the MonoGame source code. The MonoGame team had this to say about their latest release: A lot of work has gone into preparing this major release, with considerable refactoring of the code base to support 3D and enhanced XNA 4. The goal of MonoGame is to provide XNA developers with a framework to build applications that will run on Xbox 360, Windows, Windows 8, and Windows Phone while providing the ability to port the game using the same C #codebase to run natively on the iOS, Android, Mac OS X, and Linux platform with minimal effort. This tutorial series covers all aspects of using the open source and cross platform MonoGame framework, the spiritual successor to the XNA game library. Matrix(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float). This topic contains the following sections: Libraries. Hi guys, I've been trawling the monogame forums in search of a solution but no luck so im gonna try here Im trying to make a tactical JRPG using tiledmaps as a base. There are methods that call code prior to the game start ( Initialize ). If we all wrote a little documentation, it adds up to a lot. GOAL: To provide an example of how to manage a tile map (and editor) Step 1) Start a new windows game project, and give it a name (I just called it "TileGame"). MonoGame's documentation portal is here. MonoGame is the evolution of XNA Touch (September 2009) started by Jose Antonio Farias and Silver Sprite by Bill Reiss. 0: Building a Shooter Game Walkthrough - Part 6: Creating Enemies and Detecting Collisions T E W August 25, 2013 13 Share. txt file for more details. Submission failed. This package provides you with MonoGame Framework that uses DirectX for rendering and works on Windows. Framework variables, and I assume I was to use those instead of the ones used by XNA itself, but there was just so little documentation. It's a collection of packages designed to let you choose what you want without getting in your way. If you do manage to get an XNB file opened with a text editor, but it's not entirely composed of text, there may be something within it that identifies the program used to create the file, which you then might be able to use to find a suitable program for opening it. See the complete profile on LinkedIn and discover Corey's. What are my options for creating a GUI in MonoGame? Question Coming from C++/OpenGL where I've used Dear ImGui for building game interfaces, I was surprised that there are seemingly no good options for MonoGame/XNA. LoadContent(). Latest Headlines MonoGame and the Xbox Live Creators Program. Unity Learn how to use Unity to build 2D and 3D games with C# with the Unity Manual. Since monogame is a relatively new opensource clone of XNA. Some time ago, I blogged about the importance of creating a "Monogame With XAML" project. x Framework. Bring your Unity, C#, cocos2d-x, iOS, Android, C++, HTML5, JS and other games alive with 2D animation!. flare-game Flare (Free/Libre Action Roleplaying Engine) is a simple single-player Action RPG engine. THE BIRTH MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. 1 Add the Mono repository to your system. Simple 2D shader with MonoGame Posted on 13 March 2016 by Infinite Productions This article is about making tutorial from this blog post by Gary M. Sometimes we need some information to provide you with the services you requested, and this privacy statement explains the data collection and use in these cases. Matrix(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float).